Metal Eden Review 2025: Sci-Fi FPS with Doom’s Grit and Titanfall’s Flow

Metal Eden Review 2025: A Sci-Fi FPS That’s Fast, Fierce, and Flawed

Man, when I fired up Metal Eden on September 2, 2025, I felt like I was strapped into a cyberpunk rollercoaster, zipping through Moebius City as Aska, the baddest Hyper Unit android around. This sci-fi FPS from Reikon Games mixes Doom’s raw intensity, Titanfall 2’s slick movement, and a dash of BioShock’s narrative vibe, with a hint of Metroid Prime’s exploration. My buddy Jake and I were geeking out over Discord, blasting Engineers and chaining core-rips like nobody’s business. It’s a 6-hour adrenaline rush that looks unreal and sounds like a bass-heavy rave, but it’s got some hiccups that keep it from greatness. Let’s dive into why Metal Eden is a wild ride worth taking—price tag permitting.

Metal Eden: A Cyberpunk Blast from the Future

Picture this: I’m at my rig, headphones blasting that thumping electronic soundtrack, and Metal Eden’s visuals hit like a neon freight train. You play Aska, a high-tech android on a suicide mission to save human consciousness cores trapped in Moebius City, a once-utopian orbital hub turned death trap. The setup screams BioShock—think Rapture in space—but the story’s a bit thin, leaning on comms chatter from faceless characters. Jake called it “predictable but cool,” especially the ending’s twist that left us jaw-dropped. The real star? Combat and movement so fast you’ll need a Red Bull to keep up. It’s Doom meets Titanfall, and it’s glorious when it clicks.

Gameplay: Fast-Paced Chaos That Demands Skill

Metal Eden’s gameplay is like a lovechild of Doom’s brutality and Titanfall 2’s parkour flow. Aska’s got wall-running, double jumps, and ziplines that make you feel like a cyber-ninja. I was dodging flying drones while swapping weapons mid-air, and Jake was screaming, “Don’t stop moving!” Combat’s relentless—Normal mode feels like Hard, with enemy waves in arena-style fights that test your reflexes. Only two boss fights, but every encounter feels boss-level thanks to the enemy variety: shielded brutes, agile mechs, and creepy crawlers. The seven-weapon arsenal, from plasma rifles to grenade launchers, unlocks early, letting you experiment with upgrades. Dust, the game’s currency, rewards multikills and creative combat, letting you add sniper scopes or sticky grenades. It’s a blast, but ammo scarcity forces constant weapon-swapping—stand still, and you’re toast.

Core-Ripping and Enemy Variety: The Heart of the Fight

The Core-Ripping system is Metal Eden’s secret sauce. Rip a core from an unarmored enemy, and you can chuck it for damage or eat it for health and a Super Punch that smashes armor. I pulled off a sick combo—froze a pack of Engineers with a grenade, ripped a core, and blasted a shockwave. Jake was losing it, saying it’s like Destiny 2’s gunplay but meaner. Upgrades make it even wilder, like adding AoE damage or cutting cooldowns. Enemies keep you on your toes—energy weapons strip shields, kinetics finish the job. But those flying bastards? They’re tough to hit and eat bullets like candy. The variety forces you to stay sharp, chaining moves like a pro skater landing tricks.

Exploration and Ball Form: Missed Opportunities

Exploration takes a backseat, but when it hits, it’s cool. Hidden areas with Dust or One Ups are locked behind puzzles, like Metroid Prime’s secret rooms. I found a stash by wall-running to a high ledge, but invisible walls and linear levels frustrated me—Jake rage-quit after falling off a platform he thought was legit. Aska’s Ball Form, a nod to Samus’ Morph Ball, lets you roll fast and shoot lightning or missiles, but it’s locked to specific areas. I wanted to spam it everywhere—it’s that fun—but the game says, “Nah, only here.” The 6-hour campaign feels short, with no New Game+ to keep you hooked. Jake and I wished for more levels to flex our upgrades.

Presentation and Value: Stunning but Short

Metal Eden’s visuals are a cyberpunk fever dream—bright neons, brutalist Moebius architecture, and effects that pop like fireworks. The soundtrack’s a bass-heavy banger; I cranked my headphones and felt every explosion. Voice acting’s top-notch, even if the story’s forgettable. My PC ran it like a dream—no crashes, silky frame rates. But at $40, the 6-hour runtime stings. Jake says it’s a “wait-for-sale” deal unless you’re a hardcore FPS fan. Compared to Doom’s replayable chaos or BioShock’s narrative depth, Metal Eden’s a sprint, not a marathon. Still, for fans of fast-paced sci-fi FPS, it’s a thrill worth chasing.

Specifications:

  • Developer: Reikon Games
  • Publisher: Deep Silver
  • Release Date: September 2, 2025
  • Platforms: PC, PS5, Xbox Series X/S
  • Playtime: ~6 hours
  • Price: $40
  • Features: Core-Ripping, parkour mechanics, seven-weapon arsenal

So, you diving into Metal Eden or waiting for a discount? Hit the comments and let’s talk FPS mayhem

Image Source- store.steampowered.com

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